CREATIVE FREELANCE
NEW IP EXPLORATION
WRITER & STORYWORLD DEVELOPMENT
CLIENT: UBISOFT QUÉBEC
In 2016, J.C. collaborated with Ubisoft producers, art directors and designers on an original IP project. He specialized in worldbuilding and narrative plotting for a near-future sci-fi game trilogy. During the project, J.C was praised for his adaptability and creativity.
THE BENT BULLET
WRITER
X-MEN: DAYS OF FUTURE PAST | CLIENT: IGNITION CREATIVE, FOR 20TH CENTURY FOX
Using his skills as a former newspaper and magazine writer, J.C. wrote a 5,000-word investigative magazine-style article set in the dystopian alternate Earth seen in Days of Future Past. The story — which explores the "real" reason behind John F. Kennedy's 1963 assassination — combines real history, X-Men canon and conspiracy theories. Did Magneto kill JFK?
BYZANTIUM TESTS
WRITER & EXPERIENCE DESIGN
HUNTED | CLIENT: CAMPFIRE, FOR CINEMAX
To introduce and immerse audiences into the world of Cinemax’s new espionage thriller series Hunted, J.C. helped create an authentic-looking website for the show’s private security firm. But lurking just beyond the homepage was a mindbending experience that became a multi-award-winning online viral hit.
DEJA VIEW
CO-WRITER
CLIENT: CAMPFIRE, FOR INFINITI
J.C. helped conceive and write this groundbreaking responsive film. Deja View dynamically adapts to viewers, reacting to their spoken interactions with onscreen characters. Infiniti's Deja View combines cinematic narrative with new technologies — including the latest natural speech processing systems — to create an immersive and unique experience for every viewer.
BODY/MIND/CHANGE
CO-WRITER
DAVID CRONENBERG: EVOLUTION | CLIENT: TIFF + CFC MEDIA LAB
An extension of David Cronenberg: Evolution, a multi-platform celebration of the iconic filmmaker's work. Body/Mind/Change was created and directed by Lance Weiler, with Cronenberg's direct creative involvement. In addition to co-writing Body/Mind/Change, J.C. helped develop its story.
DARK SCORE STORIES
WRITER & EXPERIENCE DESIGN
STEPHEN KING’S BAG OF BONES | CLIENT: CAMPFIRE, FOR A&E
J.C.’s love for Stephen King’s fiction came in handy while writing and designing this prequel narrative for A&E’s miniseries. J.C. conceived more than 100 “King universe” props, wrote the campaign’s content, and more. The result: An unforgettable experience that was “eleventeen times creepy” (TV Geek Army).
‘ALMOST HUMAN’ TUMBLR EXPERIENCE
WRITER
ALMOST HUMAN | CLIENT: STOREES, FOR FOX
J.C. helped craft this online experience, set in the crime-ridden future world of the new TV series, Almost Human. After meticulously reviewing the sci-fi show's screenplays, J.C. incorporated dozens of canonical details into the campaign's character bios, scripted audio recordings, and more.
GOLEM ARCANA
LORE WRITER + STORYWORLD DEVELOPMENT
CLIENT: HAREBRAINED SCHEMES
J.C. helped intrigue Kickstarter backers by crafting fiction set in the storyworld of Harebrained Schemes' latest game, Golem Arcana. He wrote several short stories, and helped create the game world's mythology.
THE COLONY EXPERIMENT
WRITER & EXPERIENCE DESIGN
THE COLONY | CLIENT: CAMPFIRE, FOR DISCOVERY
J.C. wrote and helped design this transmedia prequel for Discovery Channel's apocalyptic reality series. The personalized Facebook Connect-powered experience revealed how the news of a deadly virus might spread on social networks ... and how it would impact participants' family and friends.
PERSONAL EFFECTS: DARK ART
CO-AUTHOR
CLIENT: SMITH & TINKER, FOR ST. MARTIN’S PRESS
Published in 2009, Personal Effects was a groundbreaking transmedia novel. Clues in the book — and items that accompanied it, such as ID cards and photos — propelled readers into an “out of book” experience where they became protagonists.
NANOVOR
SCREENWRITER
CLIENT: SMITH & TINKER
J.C. helped expand the storyworld of this innovative handheld game system by writing more than 20 scripts for its animated webisode series. The videos were a hit among children of all ages; J.C.‘s episodes were viewed more than 1 million times.
EDGAR ALLAN POE
WRITER & EXPERIENCE DESIGN
CLIENT: EDUCURIOUS
This educational transmedia experience was designed to resonate with high school students, particularly reluctant readers. J.C. collaborated with game designer Jordan Weisman to create a thrilling Poe-inspired mystery that unfolded in real time through online and classroom-based channels.
PROTAGONIST LABS
ADVISOR
J.C. recently joined the team at Protagonist Labs, a company that develops technology for human creativity. J.C. advises the team as it develops Storium, an online storytelling game that empowers people to tell these stories together.