The miles-deep wonder of The Fellowship of the Ring by J.C. Hutchins

I’m presently rereading The Fellowship of the Ring. I mentioned this to my Facebook peeps earlier in the week, mostly because I wanted to slag on the Tom Bombadil section of the story. (In my defense, I feel it's a narrative momentum killer; it just goes on and on, and doesn’t seem to contribute much to the greater story.)

But as I read the book this time—including the Bombadil stuff—I've realized that I've personally never read books set in a fictional world that are as convincingly “real” as Middle-earth.

Most writers (and I’m one of these) usually create fictional settings that stand up to what I call the “3 or 4 Rule” of reader scrutiny. Meaning, the book asserts something unique about its setting that’s notably different from the world as we know it, and then savvily provides answers—either explicitly on-page, or implied—that can satisfactorily survive about three or four levels of “But if that’s true, then what about…?” questioning that readers may have about that unique element.

(I reckon that for most readers, this all happens under the hood; they may not even be aware that they're asking these questions or reading their answers. Generally, once the story survives this sniff test, readers go along for the ride. Smart authors understand this and—when things are really popping—proactively address those questions along the way, often on the sly. Like a magic trick.)

But Tolkien’s world doesn’t satisfy just a few levels of interrogation. It’s got an answer for everything, and it all goes hundreds of miles down. Every-damned-thing has a history (often implied more than outright stated), every culture is authentically different from each other, and the foundations for so many of the big set pieces in the story (such as the fellowship’s trek into Khazad-dûm, which is where I am right now in the book) are exquisitely foreshadowed in plain sight far earlier in the story.

The in-world songs and poetry, as much as I fuss about them, are wonderful examples of this. Lore is everywhere in these books. You can’t help but breathe it in.

When I read Fellowship, I’m not reading a story. I am truly visiting a place … a place so brilliantly invented and presented, I’d swear it as real as my backyard.

Some fun brainstorming about Marion Ravenwood, Indy's better half by J.C. Hutchins

indiana-jones-1148695-1280x0.jpeg

Here's a spur-of-the-moment pitch, just for fun: MARION is an animated series and comic book series that document the adventures of Marion Ravenwood in two different times in her life:

  • As a child, traveling the world with her archeaologist father Abner and her friends (this is the animated series)

  • And after the events of Raiders of the Lost Ark with some of those same friends—and with the odd cameo by Indy, Sallah, etc. (this is the comic series)

Occasionally, the events of the kids show and the comic book intersect:

  • Artifacts might become "lost" in the cartoon and resurface decades later in the comic for adult Marion to pursue...

  • Nascent villainous forces in the cartoon become full-fledged global cults years later in the comic...

  • Family mysteries hinted at in Marion's childhood are finally unearthed in the comic…

The show and the comic series easily stand on their own, but watchful audience members will see the connective tissue and learn more about Marion's amazing life—which at many times had moments even more awe-inspiring and death-defying than Indiana Jones' adventures—along the way.

Unlearning A Decade of Doubt by J.C. Hutchins

What if you realized one day, like a thunderclap, that a major failure you’d experienced a decade ago—one that had broken your heart for nearly every day of those ten years—had never been a failure at all? What if you realized one day that the shame that had haunted you—that had fed off you, that you yourself had fed, and that you’d allowed to define a decade’s worth of self-doubt, inaction and countless missed opportunities—hadn’t needed to be experienced at all?

I recently realized that I'd spent nearly a quarter of my life sifting through smoking ruins that had been created back in 2009. In the decade leading up to that year, I’d written a few books, had dedicated nearly all my free time to podcasting and evangelizing them, and wound up making lifelong, life-changing friends along the way.

What began as a lark evolved into a mission, and eventually became an obsession: publication. I desperately wanted my books to be published. I needed them to be published. I needed that because I needed my talents to be validated in a way that I was emotionally incapable of doing myself. This is never a wise reason to pursue a goal, but I’m not the first person to pin the fate of my self-worth on the approval of others (rather than responsibly forging that love and confidence within myself), so there you go.

If publication had been the sole motive fueling my obsession, perhaps the past decade would’ve unfolded differently. But it wasn’t enough to see the book on a Barnes & Noble shelf. It needed to be a success. It needed to startle the world with its cleverness and become the kind of financial success story that could enable me to write books full-time for a living. That’s the dream of most writers, and it became my obsession.

In the publishing industry, this dream is rarely achieved. I knew that then. It hardly mattered.

2009 came. Two of my novels—both the first books in planned series—were published. I wept in disbelief when I saw them on bookstore shelves. Neither achieved the kind of success needed to greenlight the publication of the sequels, much less enable me to solely write books for a living.

I was heartbroken. Furious. Isolated. Lost. The novels hadn’t failed; I had failed. I was an unmitigated failure.

I have spent the past 10 years standing in the long shadow of that year. I hated myself. If I’d actually been a talented storyteller, I reckoned, things would’ve been different. Hack. Fraud. It was obvious I was a no-talent fraud, and it was obvious I would always be a no-talent fraud. The world saw me for what I was, and was laughing. I had it coming.

I immediately permitted myself to be enslaved by this thinking. I listened to the voice (in great part because I’d heard a variation of this voice for as long as I could remember), and believed what it said, and fed it my fear, my fear of failure, my creative energy, my optimism, my motivation, my goodness. I became ossified, immovable and unwilling to change. Failure. Fraud. You goddamned fool. You broken bulb. You unremarkable thing. You deserved this.

I haven’t invested a consistent effort in writing fiction ever since.

I’ve spent the past few years trying to unlisten to this sly voice in my ear and unwrap its familiar arms from my chest. I’ve made pockets of progress here and there—and have created a handful of beautiful things along the way—and I’m proud of that. But the darkling lover is persuasive. It knows how I think. It knows precisely what to say. It purrs.

It tells me that it is far easier to sit here—right here in the dark, right here where the surroundings are known, though terrible—than to stand up and walk out the door into sunlit uncharted territory. It’s the Devil you know, after all.

But then the thunderclap came last week, as I meditated. My perspective shifted entirely. I had not failed in 2009, I suddenly saw. I had never, ever failed. I had succeeded. I had soared.

It is the dream of practically every writer to craft a story that seizes the imaginations of readers and pulls them into a place where they—if only for a few hours—no longer think about their own lives, or their own seductive anxieties, or their responsibilities. I realized, perhaps for the first time in a thoughtful and contented way, that my books have unequivocally done that very thing.

I realized, perhaps for the first time in a thoughtful and contented way, that my books have been enjoyed by many tens of thousands of people—real actual flesh-and-blood people with families and jobs and friends. True lives, across the globe, impacted in some small way by my words.

I realized, perhaps for the first time in a thoughtful and contented way, that the chances of a novel being published by a major publisher are infinitesimally small … and that the chances of seeing that book in a brick-and-mortar bookstore are smaller still. As I meditated, I cried in disbelief all over again. My books had beaten the odds.

Writers write. They write the very best tale their talents and time will allow. The luckiest ones have the great (greatest?) honor of having their work purchased by a publisher and sent out into the world, for all to see.

What the world does then has little, if anything, to do with the author. The tale is as good as it can be. It finds a home in a great many minds and hearts, or it doesn’t. But its purpose for being—to be excavated from the mind, to become, to be set free—has been achieved in the most glorious of ways. It exists.

I see the world more clearly now, but ache for my missteps. I regret spending most of my life not having the emotional ability to appropriately see my talents for what they are. I regret falling prey to a lifelong all-or-nothing mindset that equated realistic outcomes and learning experiences with outright failure. I regret cozying up to the ravenous, nihilistic snake-self within me that insisted that indecision was always the best-possible decision, and that Staying Right Here was always better than Going Out There.

All of which is a longwinded way of saying that I was born to write books, and to entertain people, and to provide a brief respite from an ever-hostile world, and that’s it. Success isn’t publication. Success isn’t making a full-time wage from writing fiction. Success is found in the doing of the thing, in its becoming, in the process of blossoming into a thing that rightly and truly exists.

Success is the journey, friends.

I am going to write books again.

Thank you, Blanche by J.C. Hutchins

I learned one of the most important lessons about writing dialogue and character by watching The Golden Girls.

The lesson: A character should be so clearly realized that when they say something in a scene, the dialogue should map exclusively, and exquisitely, to them. Someone else could deliver the same narrative information, but never in the same unique way this character would.

Case in point, which I remember seeing when I was a youngster: No one but Blanche could've said this.

Will You Play Dotty’s Game? by J.C. Hutchins

“You never studied.”

“You never studied.”

More than a week ago, I received a strange package from Los Angeles.

The return address label declared the box was shipped from “Ray Stanz” (a misspelled nod to a character in Ghostbusters, played by Dan Aykroyd) with a return address of 7708 Woodrow Wilson Drive (which is a former home of Aykroyd, which he claimed was haunted by ghosts).

I immediately suspected that the box was a trailhead for an Alternate Reality Game, and contained goodies that would provide a “rabbit hole” gateway into the game’s narrative. I’ve received several packages like this in the past, and always use the opportunity to document and share my unboxing of the package.

I do this to celebrate the awesome artistry of what’s inside … and also to provide folks on the internet with whatever information, puzzles and other mindbenders that might be required to advance the narrative.

The experience with this box from Los Angeles was very different … and I must admit, downright terrifying. If you want to see the unboxing in real-time (and my horrified reactions throughout), take a peek at the first video below. The second video was shot and edited after I’d composed myself a few days later.

Package From a Stranger, Part 1

Package From a Stranger, Part 2

Photos and More Info About the Package

It’s been 10 days since I opened the package, and I’m no closer to solving the riddles within than I was when I received it.

For a few days, I suspected that the package’s spooky contents weren’t a trailhead for an ARG at all, but instead some kind of morbid joke played by a friend—or something worse, like a legit attempt to terrorize me. This dread eventually passed when, by pure happenstance, I spotted a critical clue in one of the package’s artifacts. This convinced me that the box is indeed an ARG trailhead.

Here’s a closer look at the package and its contents. These photos may help folks solve any puzzles lurking within, and propel this spooky story to its next stage.

The Package Itself

We know a few things about the sender of the package:

  • They are one of my Facebook friends

  • We know this because they viewed a Friends-only post I made on Dec. 4

  • In that post, I had spotted and shared information about a spooky painted babydoll toy (named “Dotty”) that had been crafted by someone in the Denver area, where I live. Dotty the doll was for sale via a local Facebook Marketplace listing

  • They know my legal first name and used it on the address label

  • They know my home address

The list’s last two items don’t distress me much because I know how easy it is to find a person’s name and address online. The list’s first three items are very unusual in that the Facebook post I made about Dotty was published well over a month before I received the package.

Did Dotty herself provide the creative catalyst for the bizarre package I received? Was the ARG project already in the works, and whomever is involved saw my posting about Dotty and leveraged her as a key artifact for the package? I still don’t know.

I confirmed via the box’s USPS tracking code that it was shipped from Los Angeles.

The “First Layer” of the Package

Resting atop a larger item wrapped in newspaper was this strange item, a little smaller than a manilla envelope. Like all the other newspaper wrappings, this featured pages from the Minneapolis Star or the St. Paul Dispatch newspapers, published on Oct. 3, 1938. (The newspaper pages may be clever forgeries, but they certainly feel old, were very brittle, and tore very easily.)

Note the postage stamps used to seal the contents within this smaller package. They were released in 1938, as part of a U.S. President-themed series. Also note that Bruno Mussolini has been highlighted in red pencil.

Here are the identities of the presidents seen in the stamps:

Top Side (with B. Mussolini):

  • Ben Franklin

  • James Monroe (5th president)

  • Grover Cleveland (22nd president)

  • William McKinley (25th president)

  • Chester Arthur (21st president)

  • Grover Cleveland (22nd president)

  • James Monroe (5th president)

  • John Quincy Adams (6th president)

  • James Monroe (5th president)

Bottom Side (from bottom to top):

  • James Monroe (5th president)

  • White House

  • Grover Cleveland (22nd president)

  • John Tyler (10th president)

  • John Tyler (10th president)

  • James Madison (4th president)

  • Ben Franklin

  • White House

Inside the wrapped mini-package were a series of family photos. “Halloween 1938,” its scrapbook page announced.

These eerie photos eventually provided me with the critical clue that this package was indeed an ARG trailhead of some sort. The spooky doll Dotty can be seen in a corner of one of the photos. Are there other visual clues hiding in plain sight in these photos?

The “Second Layer” of the Package

Beneath the mini-package was a larger item, wrapped in more newspaper and surrounded by newspaper padding.

The Crossword Puzzle

One of the newspaper pages contained a crossword puzzle with a distressing message written in red pencil. I’ve included it here, along with the puzzle’s clues. Is this a message simply designed to complement the horrific contents of the box … or is there more to it, and its crossword puzzle?

Dotty’s Wrappings

Dotty the ghoulish doll was wrapped in what appeared to be a front page from The Minneapolis Star, published on Oct. 3, 1938. More noteworthy items were highlighted by the sender:

  • A headline documenting the deaths of two Minnesota residents: George Pickard and Warren Erickson. Pickard died in a car accident; Erickson died when a rifle he’d been traveling with went off accidentally. Pickard was 27. Erickson was 17.

  • Another story, mentioning a young woman who received medical treatment after “walking into a car.” Elsie Salter was 23 at the time.

When it comes to ARG trailheads and rabbit-holes, the story’s creators—sometimes called “puppet masters”—highlight noteworthy narrative details or clues. What role do these headlines and victims play in this story?

“Look After This Child”

On the underside of the page enshrouding Dotty was a message written in a ragged, frightening letters:

Dotty Herself

And then there was the spooky doll Dotty herself, finally freed from the confines of the box. It’s unclear what kind of role Dotty plays in all of this. Her appearance is legit ghoulish, and produced a genuine fright from me when I saw her for the first time.

However, Dotty herself doesn’t seem to provide any additional details for our narrative—other than appearing in one of the “vintage” photos seen above. It doesn’t feel like there’s anything inside her other than stuffing, and there’s nothing written on her clothes or underneath them.

What’s Next?

Where do we go from here? I’m leaving that in the capable hands of you and others who want to pursue the clues and unlock the mystery. If you have any questions or requests for additional info, contact me. I’ll update this post as needed.

Interview with Alan Moore, 1999 by J.C. Hutchins

“During my brief journalism career, I freelanced for Wizard, a magazine that covered the comics industry. I had the great fortune to interview influential folks in the business, such as Neil Gaiman, Warren Ellis and Will Eisner. But my most memorable conversation was with Alan Moore, who was then—and remains—one of my favorite fiction writers….”

Read More

A Lesson from Richard Simmons by J.C. Hutchins

I finished listening to Missing Richard Simmons yesterday. It was pretty good. Check it out.

Back when I was a newspaper reporter, I interviewed Richard Simmons. Predictably, he was a hoot. During the interview, I asked him for, like, "5 tips for living healthy" or something like that for a sidebar. One of them stuck with me:

"Don't walk among your ruins," he warned. Meaning, don't ruminate over past failures. Experience them, acknowledge them, learn from them, and then move on. Don't stay there. Take the lesson and mosey. Don't stay trapped in the past.

The older I get, the more I find myself wanting to walk among my ruins. I often think of Simmons' advice.

You know what? It works.

Pass the Chips by J.C. Hutchins

My new personal mantra when it comes to writing:

Potato chips, not pearls.

Meaning: Nearly everything I write will be consumed quickly and compulsively. It's disposable. I must move fast to keep pace. Be less precious. Make it peppy, hit my goal, drop the mic and GTFO. Do it all over again.

I'm realizing the greatest sin I've probably committed as a writer—for both my non-fiction and fiction work—is obsessing about craft. Only I (and wanker writers like me) see the seams, the stitch-marks, the misplaced commas.

Nearly everyone else just wants yummy potato chips. 

Resistance Radio by J.C. Hutchins

WOW! A special package was delivered to my home last night, sent from an ALTERNATE 1960s. In this alt-world, the fascists won the war, and America ain't what it oughta be. (Sound familiar?)

This is brilliant work from my dear friends at Campfire. It's a bona fide artifact from another world. It looks and feels absolutely authentic. And there's a story here—a "tangible narrative," as I call this stuff.

Take a peek at these unboxing pictures. See the story. On the surface, this looks like something sent from a governmental agency. But a member of the Resistance has slipped a subversive record into the sleeve of an "approved music" album. They've given instructions on how to play the record, should you not have an record player. And there's more, lurking in puzzles hiding in plain sight.

It's a meticulously, lovingly crafted piece of fiction. And it's a love letter to "The Man in the High Castle," the TV show it elegantly promotes. So is the incredible Resistance Radio website, also created by Campfire. It's a must-visit: http://resistanceradio.com .

What a terrific experience. In particular, the surprise and delight of finding a "banned" record inside a "legit" record sleeve was a wonderful moment I'll remember for a long time.

 

'I, Me, Mine' Journalism by J.C. Hutchins

So. Three paragraphs into this 2,500-word feature story about an icon in the video games biz, and the reporter injects himself into the story. A brief skimming of the piece suggests he will do this again and again and again.

Video game journalists—and indeed, many online writers who never went to J-school—do this all the time. It's like catnip. They can't help themselves. They cannot fathom the concept that the narrative is not, in fact, about them.

Yes, I'm grousing about this again. (I whine about this often on Facebook.) Maybe it's an age thing; a practice that undisciplined young writers, overseen by undisciplined editors, can't help but do. Maybe it's a generational narrative trend. Maybe it's a games-industry thing. Maybe it's a lack of formal editorial training. (Or alternately, a kind of formal editorial training that I deeply disapprove of.)

I'm totally get-off-my-lawning here, I know. I remind myself that my thinking must represent the ossified, arthritic perspective of someone who learned journalism before the Internet. (See? Right there. I capitalized Internet, per the AP Stylebook circa 1998.) I must be out of touch. I'm a tone-deaf geezer.

Unless I'm not. I flail and fail at most things I do. I'm not the sharpest tool in the shed. But I know good storytelling—non-fiction narrative in particular. It's the only thing I've ever been really good at. I know how that house is built. 

And where I come from, good journalists don't talk about themselves in their stories. They are observers. Facilitators. They are the radio through which the song is played. They are never the stars.

Sleep by J.C. Hutchins

Over on his blog today, Warren Ellis was talking about how Britain was going off British Summer Time and back on Greenwich Mean Time.

"Greenwich Mean Time, which is Zulu Time and generally Coordinated Universal Time, which means that the British invented time across the universe," Ellis writes. "Don’t argue. The British invented time and you have to just sit there and like it. We also invented sleep. Previous to our invention of time, sleep in Britain was generally sectional."

And then I learned about segmented sleep. Some researchers believe sleep as we know it is a modern invention. Zounds.

Would You Read It? by J.C. Hutchins

From Woody Allen's Midnight in Paris, an exchange between protagonist Gil Pender (an unpublished writer) and Ernest Hemingway:


PENDER: Would you read it?

HEMINGWAY: Your novel?

PENDER: Yeah, it's about 400 pages long, and I'm just looking for an opinion.

HEMINGWAY: My opinion is I hate it.

PENDER: Well, you haven't even read it yet.

HEMINGWAY: If it's bad, I'll hate it because I hate bad writing, and if it's good, I'll be envious and hate all the more. You don't want the opinion of another writer.

Or by J.C. Hutchins

I've been mainlining news headlines / topics of the 2000s lately, for a freelance creative project. I'm reminded again and again by how violent and dangerous this world is, and how rotten people can be to one another.

I am so very grateful to live in a country where I can type this update onto a magic sheet of glass that talks to the sky (which you can then read on your own magic sheet of glass that talks to the sky), and not have to worry about being a victim of a car bomb. Or a famine. Or toxic water. Or radiation. Or mutilation. Or enslavement. Or...

Anticipating Curiosity by J.C. Hutchins

Ross Floate sez: "When we build things for people, I always ask, 'How could someone screw this up for shits and giggles?' People tend to think I’m joking, but I’m deadly serious because if your site, network, or product becomes a playground for a bunch of jerks, it turns off the people whose time and attention you’re really trying to obtain."

When I've worked on transmedia experiences that have interactive/user-gen content touchpoints (such as Byzantium and Deja View), our creative teams have always asked Floate's question, and then built systems to proactively address the behavior of such curious users.

I want to characterize these users as mischievous imps or destructive trolls, but that's usually an unfair assessment. Whenever people are invited to participate in a thing that has a formalized system—a thing with rules—there's a subculture of folks who'll naturally want to stretch the boundaries of its design, if only to see how elastic (or static) those boundaries are.

These are the same people who command their Mario to run to the "left" side of the screen in a Super Mario Bros. game, to see if the screen scrolls in that direction—even though every environmental cue tells players to run "right."

Truthfully, I admire that kind of creative, unexpected thinking—and when I embrace that impish curiosity as a user/player on my own and test the boundaries of others' systems, I grin when I discover my curious behavior was anticipated by the designers.

 

The House of Now by J.C. Hutchins

I just finished reading Marvel Comics: The Untold Story, a finely-researched and -written book about the rise of The House of Ideas, and its fall, and its rise again, and its fall again, and its rise again, again. I suppose if you're already deeply knowledgeable about comics history, or have closely followed Marvel throughout the years, not much in its pages will surprise you. For a reader like me, however, it was a wonderful and revelatory ride. I recommend it.

The comics industry has experienced countless creative and business challenges, and encountered (and sometimes outright ignored) important matters regarding the ethical treatment of creators, their creations, and compensation for the merchandising and adaptation of those creations in other media. The decades-ago outspoken criticism of Marvel by industry icons like Steve Ditko and Jack Kirby remain some of the best-known examples, as does the en masse 1992 departure of superstar Marvel artists McFarlane, Lee, Liefeld and others to form the creator-owned Image Comics.

As a fierce advocate of creator rights, I'm deeply sympathetic to the plight of folks like Ditko and Kirby, and often agree with the scathing critiques creators like Frank Miller have leveled against mainstream comics publishers. But as a guy who's gotta eat and writes transmedia stories set in the worlds of existing fictional universes—including the X-Men cinematic universe—I'm also sympathetic to the media companies' position: It's work for hire, bub. You can't always own what you write.

For creators like me, that's just fine.

Marvel Comics: The Untold Story suggests that few, if any, creators were thinking much about royalties and reprint revenue and profit-sharing and merch and on-and-on, way back when Marvel (and other new comics publishers) were forging brand-new frontiers in the medium. Back in those days, comics weren't Comics. They were funny books, man. It was practically one big sweatshop. There were crushing artistic workloads to address and punishing deadlines to meet. The vibe one gets while reading The Untold Story is that the Merry Marvel Bullpen was in a state of perpetual "present tense"—now, now, now, get it done now, we've got fires to put out, fellas, move your asses, go go go.

Of course, this state of ever-present Now (and publishers' business practices of the era) discouraged long-term thinking about creator rights, adaptations, contracts, that sort of stuff. That led to a whole shitpile of problems down the road, problems that needed to—and continually need to—be discussed frankly, openly and fairly.

As I read about those effervescent times, however, I couldn't help but wonder if that ever-present state of Now also generated some unusually crazy-good stories, characters and experiences simply because creators were solely focused on creation. Is it possible that such a collective and concerted creative effort, with little regard given to "big picture" stuff like franchise development and cinematic adaptation (as undeniably important and necessary as that stuff was, and is), freed these creators' minds in ways they might not otherwise have been?

It's a romantic and deeply naive notion, I'm all but certain. But when I look back on my own career, and examine when I was at my most unabashedly energized, enthusiastic and optimistic about storytelling, my mind always turns to those early days of podcast fiction, from around 2006 to 2008, when a small collective of creators helped invent, iterate and innovate something that felt entirely new. There wasn't much, if any, money to be made—not yet, anyway. It was a fever-dream of like-minded artists and audiences merging into something organic, untamed, and certainly not fully understandable.

Taking cues from successful media that came before them, some podcast novelists shared characters amongst each other, crafted "crossover moments" between fictional universes, and more. Among some creators, there was even very-fleeting secret talk of creating a Crisis On Infinite Earths-like podcast experience in which numerous authors' characters teamed up to combat an impossible threat that feasted on Fiction itself.

I look back and marvel (ha!) at all that infectious energy, relentless creativity and good humor. The sources for some of this stuff hail from being young and hungry and industry outsiders, absolutely. But I also believe a great deal of it was fueled by a willful disregard for revenue, rights, profits, ROI. That stuff would come later, we supposed. And for many of us, it did.

When our once podcast-exclusive stories found homes in more static (and profitable) media, some of us had to untangle the threads between our works. Sadly, the tiny connections between the Siglerverse and the 7th Son universe and the Heaven universe (and others) had to be removed or revised. We did this because our works had to stand on their own, and make sense for new mainstream readers. We also did this because book/media contracts are weird things. We wanted to remove any doubt regarding "who" owned "what." We wanted to ensure everyone had proper ownership of their IP. It was a necessary, but strangely bittersweet, thing to do. At least for me.

I'm rambling now, I know that. But my point, as amorphous as it is, is that there was an unbridled energy and creativity in those adventurous early days that seemed to operate in a realm just beyond (or perhaps more appropriately, just before) contracts and film options and merch and all the things I now think about when I create stories. I can't speak for other podcast novelists from that time, but I regard those few years as the most unapologetically fun of my career. We were our own House of Ideas, in our own state of perpetual Now. Go, man, go go go.

Which brings me back to Marvel Comics: The Untold Story. The book's worth reading, if only to have a clearer understanding of how the most influential company in the comics business helped define, and damage, and redeem the medium's reputation. It's a wild story, filled with hundreds of remarkable—and remarkably creative—people. Like Grant Morrison's Supergods (which I also read recently and highly recommend), The Untold Story has me thinking about superhero comics, and the kind of stories they tell best, and the remarkable impact they've had on our culture ... and how creators (and their creations) should be valued and treated.

The Stanley by J.C. Hutchins

My ladyfriend and I visited the Stanley Hotel recently, the historic Colorado resort that inspired Stephen King to write The Shining all those decades ago. It was a lovely place. In two wonderfully-conflicting stories from two different Stanley tour guides, King's one-night stay in the hotel was retold, as were the creepy experiences he had while roaming its halls.

King famously hated Stanley Kubrick's film adaptation of The Shining. His criticisms aren't unfair: Jack Torrence's descent into madness and murder is a slow, insidious burn in the book. His conflict about his alcoholism is also more pronounced, intense and sympathetic. His wife Wendy is sharper and more empowered in the novel, too. And the ending is different. The victim of many a lousy film adaptation, King has said, "Books and movies are like apples and oranges. They're both deeelicious, but taste completely different." Nevertheless, he loathed Kubrick's take on The Shining.

Our tour guides insisted that, back in the day, King wanted Kubrick to film The Shining at the Stanley Hotel—the very site that inspired his story. Kubrick pointed out that the hotel's location wasn't especially remote in real life, and certainly didn't appear remote in wide shots. Further, its (at the time) yellow interior decoration made the place look like "a birthday cake." It just wasn't scary enough.

Instead, Kubrick shot exteriors of the Timberline Lodge hotel in Oregon, and interiors on a soundstage.

Eventually, the film rights reverted to King. Determined to see a more faithful adaption happen, he personally wrote the teleplay for a three-part TV miniseries. He also exercised his influence as creator and Executive Producer to have the production film on location at the Stanley Hotel. Exteriors and interiors, the works. The story had finally come home—and that's a pretty cool thing, because it so rarely happens.

Upon returning from our trip to the Stanley, we rented the 1997 The Shining miniseries. We finished watching it last night. It was fun to see the hotel on-screen. We even got to see our very room's windows in exterior shots. Once the character dives into full-bore crazy, actor Steven Weber (from Wings) does a pretty great job of playing an unhinged Jack Torrence.

But.

Filmmaking is a difficult business, fraught with challenges the audience never knows about, or sees. I don't know if any of those challenges plagued the miniseries' production, but there's lots of problematic stuff in the six-hour experience. Ultimately, it's a too-long, could've-been-better-written, flatly-directed, low-budget snoozer. And the hotel didn't look scary. Or especially remote.

Kubrick had been right. Of course Kubrick had been right. And his is a way better movie.

But boy, the Stanley sure is a pretty—and pretty inspirational—place to stay.

Secret by J.C. Hutchins

Here's a secret I've never shared with anybody. This isn't a big deal, so I don't mind spilling it. I just realized I've never articulated it to anyone other than myself.

The primary reason I so thoroughly embraced fast-paced blip-blip-blip social media instead of blogging is because I've convinced myself I'm not especially insightful, and don't think I have anything interesting to share with others. In my mind, a blog is a place for thoughtful communication—where Interesting Things are shared. Twitter and Facebook is for hang-wringing and absurdity. It's easy to make silly noises with your mouth when everyone else is. It's also kind of lonesome and unfulfilling, making silly noises with your mouth.

I also think the reptilian part of my brain is thoroughly addicted to these sites' engaging, gamified systems. Between the retweets, stars and red notifications badges, there's always something scratching your pleasure zone (validation!), and providing a perpetual reason for going back to those sites. Over the years, my brain has happily rewired itself to associate those notifications as personal triumphs—proof of self-worth, or cleverness, or something else. That's effed up.

Anyways, I'm making an effort to unconvince myself of some things, and embrace more thoughtfulness and quiet in my life. I think that would make a positive impact on my perception of the world, and of people.