J.C. HUTCHINS

Writer: Ubisoft — 2016
Collaborated with producers, art directors and designers on a new IP exploration.

Author & Creator: The 33 — 2014
Earth is besieged by secret attacks from ruthless criminals, malicious technologies and hostile supernatural beings. Standing between us and certain extinction is an unlikely league of saviors: The 33. Part A-Team, part X-Files, The 33 is a genre mash of action, sci-fi and supernatural thriller. New ebook episodes are released monthly.

Writer: The Bent Bullet — 2013
A prequel experience for X-Men: Days of Future Past. Crafted a 5,000-word investigative magazine-style article and supporting text for numerous multimedia assets. The project combined real history, X-Men canon and JFK assassination conspiracy theories.

Writer: Almost Human online campaign — 2013
Helped craft this microsite experience, set in the crime-ridden sci-fi world of FOX's television series. Reviewed episode screenplays, and incorporated dozens of canonical details into the campaign's character bios, scripted audio recordings, and other text.

Writer: Body/Mind/Change — 2013
Co-wrote and helped develop the story for this transmedia fiction extension of David Cronenberg: Evolution, a celebration of the iconic filmmaker's work. Created and directed by Lance Weiler, with Cronenberg's direct creative involvement.

Writer: Deja View — 2013
Co-wrote this groundbreaking responsive film, which dynamically adapted to viewers' interactions as they spoke to onscreen characters via phone. Participants received unique entertainment experiences, tailored to their spoken responses.

Tie-In Writer & Storyworld Development: Golem Arcana 2013
Helped intrigue Kickstarter backers by crafting fiction set in the storyworld of game studio Harebrained Schemes' latest creation, Golem Arcana. Wrote several short stories, and helped create the game world's mythology.

Advisor: Protagonist Labs — March 2013 to Present
Presently working with a team of game designers and technologists to help develop Storium, an online storytelling game that empowers people to tell stories together, and share them. 

Assistant Lead Writer: Clandestine: Anomaly — 2012, 2013
Collaborated with ZenFri Inc. to help design this iOS Augmented Reality first-person strategy game’s narrative. Wrote in-game scripts and universe bible for a proof-of-concept deliverable.

Writer & Experience Design: Byzantium Tests  — 2012
An immersive experience for Cinemax’s original series Hunted. Ideated campaign, collaborated with psychologists and magicians, assisted in “test environment” design and wrote all content. A viral success, with over 1 million unique visitors.

Byzantium Tests won a silver CLIO Award, Campaign of the Year in Ad Age’s Small Agency awards, and won FITC’s Best Advertisement and OMMA's Best Entertainment Website (Television) awards. It was also listed in Communication Arts’ prestigious Interactive Annual.

Byzantium Tests also won Silver awards in the Website and Best Campaign categories, in The Hollywood Reporter's 2013 Key Art Awards. It was also a 2013 Webby honoree.

Writer & Experience Design: Dark Score Stories — 2011
For A&E’s miniseries Bag of Bones, based on Stephen King’s bestselling novel. Conceived 100+ “King universe” props, wrote all content and audio scripts, and directed actor Pierce Brosnan and others in on-site voice recordings.

Writer, Experience Design & Co-Creator: Edgar Allan Poe — 2011
An educational transmedia experience for high school students. Created with game designer and web storytelling pioneer Jordan Weisman (FASA, Shadowrun, I Love Bees).

Writer & Experience Design: The Colony Experiment — 2010
A prequel for Discovery Channel’s series The Colony. Co-created the narrative arc, and wrote its in-world newscast scripts, stories, blog posts and more. 

Creator, Writer & Experience Design: Kilroy: Shake It! — 2010
Conceived and created all content for this iOS app. Shake It! uses play, interactivity and canonical transmedia narrative to expand the world of my 7th Son IP.

Author & Creator: 7th Son: Descent — 2009
My human cloning thriller novel. Publishers Weekly said: “(R)eaders seeking edge-of-your-seat action flavored with conspiracy and futuristic tech will love every page.”

Co-Author & Co-Creator: Personal Effects: Dark Art — 2009
This transmedia novel featured online-exclusive plot twists. Written with Jordan Weisman. In development as a Starz TV series, with Gore Verbinski executive producing.

Screenwriter: Nanovor — 2008 to 2009
Wrote more than 20 screenplays for game company Smith & Tinker’s animated webisode series. Worked closely with creator and team to expand IP’s storyworld.

Author, Creator & Producer: 7th Son Trilogy and other stories — 2006 to 2009
These audiobook thrillers were serialized and distributed online to an audience of more than 50,000. My stories boast more than 10 million episodic downloads to date.

 

J.C.’s work has been featured by:

  • The New York Times
  • The Washington Post
  • Los Angeles Times
  • USA TODAY
  • NPR’s Weekend Edition
  • The BBC

J.C. has presented on transmedia & experience design at:

  • ARGFest 2013
  • PAX East 2012
  • Multi-PlatFORUM 2012 (keynote)
  • Transmedia Berlin 2012
  • Danube University Krems 2011 (instructor)
  • ARGfest 2011 (Guest of Honor keynote)
  • Immersive Writing Lab 2011
  • Dragon*Con 2007, 2008

Additional skills:

  • Storyworld consultation & ideation
  • Screenwriting (features, shorts)
  • Voiceover scriptwriting (dramatic)
  • Voice acting, directing, editing
  • Journalism experience, AP style
  • Photoshop, iLife, WordPress

References and work samples:

  • Available upon request